You still may have to adjust some settings so that you get the same result. You need to enable the Keep Continuity feature and set the Edge Threshold to 0.001. The third and last thing is to set the correct parameters in the displacement modifier. If you change settings in Walls & Tiles now, the displacement map will follow these settings.Īfter instancing the map, turn OFF the displacement layer in your material, so that only the modifier will displace your geometry.Ġ3 – Enable Keep Continuity and set threshold to 0.001 That´s why it is important to create an INSTANCE when dragging the displacement map from the material to the texmap slot of the modifier. If you create a copy of the map, the parameter changes from your Walls & Tiles material will not be adapted from the displacement modifier. Now you need to copy (instance!) the displacement map from your Walls & Tiles material to the texmap of your displacement modifier. The VRAYDISPLACEMENTMOD can be found in the modifier list:Ġ2 – Copy the displacement map from Walls & Tiles to your modifier texmap When you have a problem with holes on the corners of objects with vray while using displacement, you need to apply the vray displacement modifier with correct settings. (1) Manual method 01 – Add the vray displacement modifier With the vray material itself (by using a map within the displacement slot)īoth methods have their advantages and disadvantages, but the vray displacement modifier is the better solution when trying to close or avoid gaps on corners.In vray there are two ways using displacement: Walls & Tiles has a new feature since version 1.3.0 that simplifies the displacement settings explained below. The solution is not difficult and will help in general when using displacement on corners of objects. Even though this problem is a general problem and not caused by Walls & Tiles, it may appear more often, because Walls & Tiles uses displacement by default. This tutorial explains how to avoid “gaps” at the corners of walls when using displacement in vray.
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